![]() Rigs can get as complex as you need so start with these simple ones to see what options open up for you. This way you can animate it (or not) and get easy visual feedback directly in the viewport as to where your focus is.Īnimating the camera can be as simple as dragging it around the scene and setting keyframes but if you want to level up your moves and have an easier time doing it, you’ll want to use some kind of camera rig. To get even more flexibility, use a Null object as your focus object. You can ‘lock in’ your focus by simply dragging an object into this field and no matter where you camera moves, the focus sticks. Once you start animating the camera however, both of these approaches pretty much break since you’ll then need to animate the focus distance to maintain focus. Now that you’ve introduced DOF, how do you decide what’s in focus? Under the Object tag of the camera object you define the focus distance numerically or hit the pick arrow icon to select the object in the viewport you want in focus. If your scene is larger or smaller than real world, you’ll have to exaggerate the F-stop values to compensate (ie F/0.025 instead of F/1.4 for shallow DOF) Focus Depth of Field Tip: Creating your scenes using real world scale will get you predictable results.
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